Anthem Development Was Rushed, BioWare Refutes Report

From its inception to its launch, Anthem has been technically in development at BioWare for nearly seven years. Despite this, the Anthem game, as we know it, was in production for about 18 months, one developer said that Anthem’s development had accelerated in the last six to nine months of development.

Anthem Development Was Rushed, BioWare Refutes Report

This comes from an explosive report by Jason Schreier of Kotaku, which cites 19 anonymous sources who worked directly on Anthem or who were “adjacent” to him. A developer said about Anthem’s development:
“YOU CAN NOT PLAY There was nothing there, IT WAS ONLY THIS FINAL RUSHE OF FOLL The difficult part is, how do you make a decision when there is no game? THERE IS NOTHING TO PLAY, So yes, you will continue to question yourself,

According to the Kotaku Report: it seems that many of the problems related to the development of Anthem are due to a lack of consistent vision, leadership changes and difficulties with the Frostbite engine. This, in turn, has created a very stressful work environment, and depression and anxiety are described as an “epidemic” in BioWare. A former BioWare developer even said the stress was so intense that they often locked themselves in a private room to cry.

Anthem’s identity crisis was so serious that BioWare was not sure what the game would look like until the Anthem E3 2017 demonstration. The basic elements of this demonstration were developed with the aim of impressing EA’s leader, Patrick Soderlund, who disapproved of Anthem’s first demonstration that BioWare presented to him. This new demonstration brought the flight mechanic back to the game after being demolished several times since BioWare did not know if it would reach the final product. Soderlund was impressed by this second demonstration and BioWare used it to make the 2017 E3 demonstration, essentially false and not representative of the current game.

“The demo was not built correctly, a lot of this was wrong, like most of the E3 demonstrations, there were a lot of things that said,” Oh, we really do, we have the technology for that, we have the tools for that, For what purpose can you fly? “What should be the size of the world?” said a former BioWare developer in Kotaku.

After Crunch on Anthem, BioWare hastened to finish the game and meet deadlines. The final product is a title that has been widely criticized by critics of the game and the public. Anthem’s struggles have continued since its launch, with supporters even threatening a boycott of hymns to the quality of the spoils in the final.

Although EA seemed to have a lot of faith in Anthem, the reasons why the E3 shows of the game were impressive are now clear, while the final product is largely a failure. It remains to be seen if BioWare can save the game with future content as part of its 90-day update roadmap, but with the fierce competition from other shooters, it looks like it will be for at least one tough battle. Let’s hope that BioWare and EA leaders can learn from the mistakes made during Anthem’s long cycle of development and avoid these problems in future projects.